So been playing around with this for the past couple nights. Actually…figured out how to do this a few months ago, but never got to showing an example. And actually haven’t rigged anything in quite some time.
Here I’m basically rigging a set of chain links with handcuffs, with only ONE controller. Everything is automated using locators, constraints, and few utility nodes. I wanted to make it so that you basically animate just the base, and all other objects follow with it dynamically. So the controller is the ONLY object that has any sort of key frames. All dynamics are done in a sort of ‘real-time’, no waiting around for simulations whatsoever.
I’ve found that I’ve been saving time by faking a lot of simulations. Since this isn’t 100% accurate as far as physics go, you can get very close to it by tweaking some settings. Now this more meant for secondary dynamics within a shot where spending the time to simulate background or small minute elements would require too many resources.
As usual, questions or comments are always welcome!


