Latest Entries »

Rigging: ‘Real-Time’ Dynamics

So been playing around with this for the past couple nights. Actually…figured out how to do this a few months ago, but never got to showing an example. And actually haven’t rigged anything in quite some time.

Here I’m basically rigging a set of chain links with handcuffs, with only ONE controller. Everything is automated using locators, constraints, and few utility nodes. I wanted to make it so that you basically animate just the base, and all other objects follow with it dynamically. So the controller is the ONLY object that has any sort of key frames. All dynamics are done in a sort of ‘real-time’, no waiting around for simulations whatsoever.

I’ve found that I’ve been saving time by faking a lot of simulations. Since this isn’t 100% accurate as far as physics go, you can get very close to it by tweaking some settings. Now this more meant for secondary dynamics within a shot where spending the time to simulate background or small minute elements would require too many resources.

As usual, questions or comments are always welcome!

How potentially unhealthy the VFX industry can be

Just sharing a good short read regarding how unhealthy the visual effects industry can be.

http://vfxsoldier.wordpress.com/2011/08/31/two-heart-attacks-by-age-37/#more-1888

I’ll have to agree with VFX Soldier when mentioning why the 8 hour work day was created. ” Eight hours labour, Eight hours recreation, Eight hours rest. After 8 hours of work productivity and health goes down.” So true especially when you’re consistently working over time. All those extra hours of work just catch up to you.

Jumping ship to Sony DSLRs

Ever since the introduction of the translucent mirror DSLR systems from sony, I’ve been debating jumping ship from Canon to Sony. What’s been holding me back is there haven’t any “pro-sumer” camera bodies with their SLT technology. Then several months ago rumors started of an Sony a700 replacement, the a77. Specs were rumored to be at 24mp and 10+ fps burst rate. The fact that with translucent mirror systems, the autofocus continually works while shooting in burst as well as shooting video caught my attention. With conventional DSLR’s the mirror has to flip up for your image or video, thus losing autofocus. There’s many a77 autofocus tests on youtube that show how insanely fast autofocus works.

This may be like comparing David and Goliath, but compare specs of the Sony a77 and Canon 1d mkIV. While there’s a minimum $3500 price difference, all you’ll really be gaining(hardware wise) by going with the 1d mkiv is 45 point AF vs a77′s 19 points(I still feel continuous autofocus during burst shooting may negate this issue) , slightly bigger sensor, and probably a bit more rugged body. Otherwise specs are better on the a77 in my opinion.

Here’s an interesting read regarding how Sony is beginning to take market share away from Canon and Nikon, the two biggest DSLR manufacturers. http://www.sonyalpharumors.com/the-fall-of-canon-and-nikon-the-raise-of-sony-bloomberg/

It was a hard decision to decide to jump ship to Sony. Mainly because Sony’s disadvantage right now is lens collections. Luckily resale value on my Canon lenses are exceptionally high and won’t take much of a loss. Plus having a majority of my gear stolen recently(see previous post) made it a bit easier to stomach any other losses I’ll be taking.

In the end, we must not forget it’s always about the photographer behind the camera. While refreshing gear may make me seem like a better photographer, I still have a ways to go to become the best I possibly can.

Where has the time gone?

So haven’t updated my blog in quite a while. As you’ve noticed both my reels were updated earlier this year. And what timing! Became swamped with going back and forth in interviews between several studios. And during this time one thing was for sure, I was heading out of California! Go back to about three and a half months ago, I made the move to Vancouver, BC to start work as a Creature FX TD at Rainmaker Entertainment. So far it’s been great here, production is starting to ramp up a bit, and enjoying life in BC. Even though I was expecting more of a drastic change in moving here, I find the settling down part a bit of a drawn out process. Guess I should have expected a move to a different country to take up more of my time, effort, and funds!

Sorry I haven’t posted up any recent photos, I still promise to continue with my HDR tutorials. Reason for being a bit behind is that my camera was stolen a few months ago, and rather than finding a replacement right away, I’m ditching all my Canon gear and making a move to Sony. Specifically waiting on the a77 to be released later this fall. Here’s some info about the upcoming camera. Won’t get into details as to why I’m jumping ship to Sony, but I just feel like they are pushing the current limits of technology.

For those in CG/VFX, I was fortunate enough to be here in Vancouver where Siggraph was hosted. Overall impression was that Siggraph as a whole was a lot smaller than the past two Siggraph conventions I’ve been to in Los Angeles. Although given the size disadvantage of Vancouver’s Siggraph, I found that companies up here are more active in recruiting. Which is most likely directly related to how much work is coming into Vancouver. So if you’re looking for work, try coming out here!

So keep on the lookout here on my blog. I’m hoping I’ll be able to update this more often in the coming months.

Spring 2011 Creature FX TD Reel

Wow, didn’t realize I never posted up my Creature FX TD reel. Anyways, here it is.

Spring 2011 CG Generalist Reel from JP Felipe on Vimeo.

Inaugural Global RallyCross Championship at Irwindale

Got the chance to watch the Inaugural Global RallyCross Championship at Irwindale. Here’s a link to the collection of over 7 dozen photos!
Global RallyCross 2011 – LA

Spring 2011 CG Generalist Reel

Decided to cut my reel again. The video on Vimeo will be getting rolling updates whenever I finish up more work. Hope you enjoy, and feel free to critique or ask questions.

Spring 2011 CG Generalist Reel from JP Felipe on Vimeo.

HDR: The Simple Theory

There’s many epic debates out there. Many that will never end. In the computer world it’s Mac vs PC. Automotive world is Camaro vs Mustang, or Audi vs BMW. I think in photography there’s “HDR or not?” A lot of the confusion in this debate is the general lack of knowledge of what HDR really is. People who aren’t as familiar with photography and HDR tend to think that HDR is some sort of style, or some sort of digital filter that alters a photographs appearance. I blame people who automatically dive into plugins such as Photomatix without really educating themselves on what HDR photography really is, or what these plugins/programs are supposed to do.

Because anybody can tag an image as HDR, whether it is or isn’t, a whole slew of images pop up in a google image search for “HDR”. Just browsing the first couple pages, I would probably disregard at least 70-80% of them as not really being HDR. And believe it or not, the novice will see these images and think “Wow, these images really pop out!” or something along those lines. Then they’re going to purchase/download these HDR plugins/programs and fiddle around with settings, not knowing what they’re doing. The great thing about making hardware/software cheaper and more readily available for the consumer is that everybody gets to share in the same passion that I and many others enjoy as a hobby or profession. The downside is that it’s more readily available to the inexperienced user. But as with everything else practice makes for experience. And I highly encourage everybody to learn what makes HDR what it is.

HDR

The term HDR stands for High Dynamic Range. The contrast ratio between your 100% value lights, and your 0% value darks. The higher the contrast ratio, the higher the dynamic range. HDR doesn’t just have to apply to photographs. The human eye has a higher contrast ratio or dynamic range than what any image sensor can capture.

For the following demonstrations I will be using gradients as examples, signifying the contrast ratio or dynamic range between light and dark.


The human retina has a dynamic contrast ratio(the range in which we perceive light after the chemical and physical process that goes on inside our pupils) of anywhere from 20-23 1/2 f-stops. The range includes the ratio before and after our eyes adapt to light. Lets use this as our “base” for what defines HDR.


And has a static contrast ratio(the range in which we perceive light at any given point) of about 5-6 1/2 f-stops. As you can see, anything beyond the dynamic range limit will be clipped(lights) and/or crushed(darks).


Digital image sensors and even film will vary on how much dynamic range they can capture, but one thing is for certain, it will never capture what the human eye sees at any given point(think static contrast ratio).


Here’s an example of an image that has both clipped and crushed information due to a limited dynamic range. Note the histogram. Loss of detail in the snow(clipped highlights) and loss of detail in the black pants(crushed blacks).

This is how the idea of bracketed exposures or multiple exposures came about. Merging and blending them together to create a contrast ratio higher than any one image can capture.


So here we take an example of three bracketed exposures. Each exposure is set to capture different information that the other exposure could not capture. Notice how each captured gradient shows an absolute white and an absolute black. It’s because the dynamic range is limited and everything beyond it is either clipped or crushed.


Now we take these bracketed exposures and blend them together. Setting the absolute white to that of the higher exposure, and the absolute black to that of the lower exposure. Resulting in the dynamic range of three images combined.

So you see HDR is NOT a style, is NOT a filter that alters an image’s appearance. It just defines the contrast ratio between lights and darks or how much “information” is in between your absolute whites and absolute blacks.

For examples of what I consider true HDR, just browse or search for any image by the greatest master and pioneer of HDR, Ansel Adams.

Ansel Adams Snake River, Tetons

I will be posting up a two part tutorial titled “HDR: The Execution”. Going over HDR techniques that will teach you the fundamentals of editing for HDR. Neither of them will be using any plugins or programs aside from Photoshop itself. This will go over the core ideas of what you need to know before trying certain HDR plugins. The first tutorial will go over editing a single RAW exposure that has a healthy histogram and simulating HDR. Second tutorial will go over merging bracketed exposures to create a high dynamic range image.

Introduction

Hey everybody, welcome to Kollaborative Medium. Just finished redesigning my website and decided to add a blog. This is officially version 3.0, and probably the most fully featured website I’ve done. Although I’ve redone my website at least once a year since it’s been up, I don’t consider myself a web designer so it took a couple weeks. v1 and v2 have been pretty basic websites, and I’ve learned a lot, mainly through troubleshooting. But I’m definitely ecstatic to show everybody the newly revised Kollaborative Medium. Take a look around, get to know a bit about myself, what I do, and my style on things.

Kollaborative Medium, simply put is a collaboration of mixed mediums. Showing how I’m an extremely versatile artist. I’ve been passionate about illustration for as long as I can remember. Went on and got into Design and Photography, and now have ventured on into CG and Visual Effects. For more on my journey as a visual artist feel free to go to my About Page.

Enjoy your stay here!

© 2008-2010 by JP Felipe and Kollaborative Medium. All contents found herein are the copyrighted works of JP Felipe and Kollaborative Medium unless otherwise stated. All Rights Reserved. Please do not reproduce or redistribute any materials, either for personal or commercial use, without written consent.